Applied Game Production in the Cloud

Applied Game Production in the Cloud
Interested in seeing how CI/CD can work in the cloud for your games studio? Games have a unique builder profile that sometimes doesn’t fit typical software deployments, and we will walk through the choices.

This talk is aimed at technical individuals with an interest in the gaming industry, and who already have a familiarity with the cloud.

In this follow-up session to the previous Introduction to Game Production in the Cloud, we dig deeper into the nuts and bolts of using a cloud environment to manage and create games. 

Particularly, we will look at distributed source control and build options, CI/CD and the challenges involved with distributed game engine development

Speaker: Isaac Lenhart, Senior Solutions Architect, Amazon Web Services

Organizer: Finn Gustafsson, IDA IT

Participation: Free for members of IDA IT and DANSK IT

Meals: Coffee/tea and fruit/soda.

ANYONE CAN JOIN - Most of IDA's events are open to everyone, but you must have an IDA user profile in order to participate. It's free and non-binding - create a user profile now. As a member of IDA, you get a discount on many of our events, so please sign in with your member login when you sign up for an event. Read more about the benefits of an IDA membership here.

  • When

    7. nov. 2023 16:00 - 18:00
  • Where

    IDA Conference, Kalvebod Brygge 31-33, 1780 København V

  • Registration Deadline

    6. nov. 2023 - 23:59

  • Organizer

    IDA IT

  • Available Seats


  • Event Number


  • Students, not a member of IDA

    0 kr.

  • Corporate member

    0 kr.

  • Member of the organizer

    0 kr.

  • Vacant

    0 kr.

  • Member

    0 kr.

  • Senior member

    0 kr.

  • Student member

    0 kr.

  • Participant, not a member of IDA

    250 kr.