This talk is aimed at technical individuals with an interest in the gaming industry, and who already have a familiarity with the cloud.
In this follow-up session to the previous Introduction to Game Production in the Cloud, we dig deeper into the nuts and bolts of using a cloud environment to manage and create games.
Particularly, we will look at distributed source control and build options, CI/CD and the challenges involved with distributed game engine development
Organizer: Finn Gustafsson, IDA IT
Participation: Free for members of IDA IT and DANSK IT
Meals: Coffee/tea and fruit/soda.
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